Mari Shimazaki even gives a great break down of why she designed Bayonetta the way she did:
http://platinumgames.com/2009/04/17/des...

To sum it up, Mari felt that women in action games often appeared 'short' compared to male leads, so she wanted a female hero who could be just as imposing while still keeping feminine… » 3/04/14 8:04am 3/04/14 8:04am

I wrote a script for a mystery themed facebook game. By the time I was done I realized "...this has more in-game dialog than Dark Souls"

You could fit everything Solaire says onto one page, but it's so well presented that he's inspired an unforgettable following. Great game writing just sticks with you.


» 3/04/14 1:16am 3/04/14 1:16am

I think the "Is it art?" disucssion is rather toxic. Like... if something is comissioned for the purpose of profit, is it art? Well Michaelangelo painted the Sistine Chapel because the church gave him big bags of gold. I like the 'craftsmanship' kind of art where you can go "Wow, it took a lot of skill to pull this off".

» 3/03/14 12:00am 3/03/14 12:00am